![]() ![]() ![]() Getting near misses with traffic, driving into oncoming traffic, and drifting all replenish your boost. The boosting mechanic is also constantly daring you keep pushing the limits of your driving skill. If you fling your car around a corner, it's going to feel like you're hanging on for dear life while inertia tries to pull your car away from the center of the turn. Tagging an opponent during your own crash is known as an 'aftertouch takedown', and doing so is an easy way to get your entire boost bar refilled once you respawn!Įven without the new 'takedown' system, the physics behind every turn is already so much more satisfying to play with than any other racing game before it. This feature extends to the races as well, meaning the player can purposely steer their wreckage into opponents. These can all be obtained by using the new 'aftertouch' ability, which lets the player control their car post-crash. And not only that, but the challenges themselves have been upgraded with various medals and multipliers. ON PURPOSE? You could imagine my reaction once I played Burnout 3 for the first time and found out that crash mode has been expanded to include an entire HUNDRED of these challenges. When I played Burnout 2 as a kid, the new 'crash mode' blew my mind. Because of this, Burnout 3 ends up being a lot more accessible to racing game outsiders without losing its challenges and the sense of pure speed. ![]() You're rewarded for crashing and causing mayhem with your opponents. They turned that imperfection, the very act of crashing, and turned it into its own useful gameplay element. But Burnout 3 took that bridge to a new level. Mario Kart did a good job at trying to bridge this gap, by including power-ups as a way for lesser skilled players to have a chance at catching up to the pack. Gran Turismo will spit you into strict license trials, Ridge Racer will kick you onto the track and force you to learn how to slide, and Need for Speed will stick you against their rubberband AI and pestering cop cars. Racing games, even the arcadey ones, can become unforgiving to try and learn. ![]()
0 Comments
Leave a Reply. |